
AI Tank Battle Project
This project was a hands-on exploration of Artificial Intelligence, completed as part of CPEN 502 - Architecture for Learning Systems. The primary objective was to develop an intelligent tank, leveraging Reinforcement Learning (RL) and Neural Networks (NNs), to autonomously battle against explicitly programmed tanks within a game environment. Through this project, I applied machine learning techniques to design an unsupervised tank that can adapt to its environment and optimize its performance over time.